Battle - result
Casualties:The casualties are determined by the result of the battles and the number of the pirates in the opposing fleets. If a player does not have a lost battle, then his/her pirates go back home unharmed. In addition, the captain skills “Healing” and “Ferocity” can increase or decrease the number of casualties.
Sturdiness of the fleet: The damage to both fleets is determined by the result of the battles and the difference in their fire power and armour. If the fort of the defender has enough fire power to pierce through the armour of the attacker, then the first inflicts additional damage.
Used equipment: For each special battle won we lose 1 type of equipment.
Captain experience: After each battle, the captains of the opposing fleets receive experience based on the level of the opponent.
Plunder: In the case where the attacker defeats the defender, the first`s pirates will plunder the the unprotected resources of the defender`s cave. The number of looted resources depends on the load capacity of his/her fleet. With each plunder, the attacker receives 1 point reputation for his/her success from the guild.
Morale: In the case where the development points of the attacker are much more than those of the defender, the morale of his/her fleet will suffer. The exact units morale that the attacker will lose can be seen in the island page of the defender.
Caution and spite: These are temporary bonuses, which the defender can receive in case he/she lost a battle and has the appropirate level of the buildings - cave and pub.